| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| Stellarium/stellarium |
6,332 |
|
0 |
0 |
about 2 years ago |
0 |
|
356 |
gpl-2.0 |
C++ |
| Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope. |
| zig-gamedev/zig-gamedev |
2,778 |
|
0 |
0 |
5 months ago |
0 |
|
33 |
mit |
Zig |
| Dev repo for @zig-gamedev libs and sample applications |
| MetalPetal/MetalPetal |
1,680 |
|
11 |
0 |
over 2 years ago |
107 |
October 27, 2022 |
19 |
mit |
Objective-C |
| A GPU accelerated image and video processing framework built on Metal. |
| Inochi2D/inochi2d |
1,117 |
|
0 |
2 |
about 2 years ago |
9 |
August 11, 2023 |
10 |
bsd-2-clause |
D |
| Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture). |
| fegennari/3DWorld |
1,027 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| 3D Procedural Game Engine Using OpenGL |
| nCine/nCine |
950 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
mit |
C++ |
| A cross-platform 2D game engine |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |