| patriciogonzalezvivo/thebookofshaders |
5,553 |
|
0 |
0 |
over 2 years ago |
0 |
|
58 |
other |
GLSL |
| Step-by-step guide through the abstract and complex universe of Fragment Shaders. |
| candycat1992/Unity_Shaders_Book |
4,435 |
|
0 |
0 |
about 3 years ago |
0 |
|
77 |
|
ShaderLab |
| :book: 书籍《Unity Shader入门精要》源代码 |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
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0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| rougier/python-opengl |
538 |
|
0 |
0 |
almost 4 years ago |
0 |
|
21 |
other |
HTML |
| An open access book on Python, OpenGL and Scientific Visualization, Nicolas P. Rougier, 2018 |
| QianMo/GPU-Pro-Books-Source-Code |
234 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
GLSL |
| :cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏 |
| patriciogonzalezvivo/glslGallery |
180 |
|
0 |
3 |
almost 8 years ago |
7 |
July 10, 2016 |
1 |
mit |
JavaScript |
| PacktPublishing/Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition |
162 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt |
| PacktPublishing/Unreal-Engine-4-Shaders-and-Effects-Cookbook |
49 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
|
| Unreal Engine 4 Shaders and Effects Cookbook, published by Packt |
| PacktPublishing/Learn-OpenGL |
42 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C |
| Learn OpenGL, published by Packt |
| PacktPublishing/Unity-2018-Cookbook-Third-Edition |
40 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| Unity 2018 Cookbook, Second Edition, published by Packt |