| bkaradzic/bgfx |
13,873 |
|
0 |
0 |
about 2 years ago |
7 |
August 18, 2023 |
286 |
bsd-2-clause |
C++ |
| Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
| baldurk/renderdoc |
8,160 |
|
0 |
0 |
about 2 years ago |
0 |
|
54 |
mit |
C++ |
| RenderDoc is a stand-alone graphics debugging tool. |
| ConfettiFX/The-Forge |
5,493 |
|
0 |
0 |
9 months ago |
0 |
|
30 |
apache-2.0 |
C++ |
| The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 |
| turanszkij/WickedEngine |
5,125 |
|
0 |
0 |
about 2 years ago |
0 |
|
55 |
mit |
C++ |
| 3D engine with modern graphics |
| DiligentGraphics/DiligentEngine |
3,182 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
apache-2.0 |
Batchfile |
| A modern cross-platform low-level graphics library and rendering framework |
| PanosK92/SpartanEngine |
1,916 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
mit |
C++ |
| A game engine with an emphasis on real-time cutting-edge solutions |
| LukasBanana/LLGL |
1,818 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
bsd-3-clause |
C++ |
| Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal |
| GameFoundry/bsf |
1,665 |
|
0 |
0 |
about 6 years ago |
0 |
|
106 |
mit |
C++ |
| Modern C++14 library for the development of real-time graphical applications |
| effekseer/Effekseer |
1,302 |
|
0 |
0 |
about 2 years ago |
0 |
|
83 |
mit |
C++ |
| Joshua-Ashton/d9vk |
815 |
|
0 |
0 |
about 6 years ago |
0 |
|
39 |
zlib |
C++ |
| A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK] |