| prime31/Nez |
1,674 |
|
1 |
2 |
about 2 years ago |
6 |
September 21, 2019 |
42 |
mit |
C# |
| Nez is a free 2D focused framework that works with MonoGame and FNA |
| Unity-Technologies/Addressables-Sample |
876 |
|
0 |
0 |
almost 4 years ago |
0 |
|
27 |
|
ShaderLab |
| Demo project using Addressables package |
| los-cocos/cocos |
626 |
|
0 |
0 |
over 2 years ago |
0 |
|
50 |
other |
Python |
| graphic library for games and multimedia, for python language on PC-like hardware |
| kittykatattack/hexi |
408 |
|
0 |
0 |
about 7 years ago |
0 |
|
49 |
mit |
JavaScript |
| Make games the fun way! |
| MassiveHeights/Black |
199 |
|
3 |
3 |
over 2 years ago |
11 |
February 01, 2022 |
5 |
other |
JavaScript |
| World's fastest HTML5 2D game engine 🛸 |
| cmilr/DeadSimple-Pixel-Perfect-Camera |
187 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy. |
| kode80/PixelRenderUnity3D |
184 |
|
0 |
0 |
almost 10 years ago |
0 |
|
2 |
|
C# |
| PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D. |
| prime31/SpriteLightKit |
180 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
|
C# |
| Blended lighting system for Unity that works with standard Sprites |
| antonholmquist/rend-ios |
168 |
|
0 |
0 |
almost 13 years ago |
0 |
|
5 |
other |
Objective-C |
| A lightweight OpenGL ES 2.0 framework for iOS |
| deepmind/multi_object_datasets |
151 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
apache-2.0 |
Python |
| Multi-object image datasets with ground-truth segmentation masks and generative factors. |