| Unity-Technologies/NavMeshComponents |
2,793 |
|
0 |
0 |
almost 3 years ago |
0 |
|
106 |
mit |
C# |
| High Level API Components for Runtime NavMesh Building |
| Syomus/ProceduralToolkit |
1,922 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
mit |
C# |
| Procedural generation library for Unity |
| Unity-Technologies/AutoLOD |
1,665 |
|
0 |
0 |
about 2 years ago |
0 |
|
10 |
other |
C# |
| Automatic LOD generation + scene optimization |
| eliemichel/BMeshUnity |
299 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C# |
| A Unity package to make runtime procedural mesh generation more flexible. |
| JPBotelho/Unity-Road-Generator |
149 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| A Road Generation Tool for Unity using Catmull Rom Splines |
| SinyavtsevIlya/NanoECS |
91 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
other |
C# |
| c#-Unity ECS framework |
| Amaranthos/UnityHexGrid |
91 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| A hex grid generation tool, for use in unity |
| deniszykov/t4-templates-unity3d |
75 |
|
0 |
0 |
over 3 years ago |
5 |
April 28, 2020 |
1 |
other |
C# |
| T4 Text Template Processor for Unity3D |
| alexismorin/Light-Probe-Populator |
68 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
gpl-3.0 |
C# |
| Automatic Unity Light Probe Generation. |
| RichardGSchmidt/GroundGrowing |
61 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading |