| weigert/territory |
215 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
|
C++ |
| 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation |
| Perlmint/glew-cmake |
206 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C |
| GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources |
| swr06/Minecraft |
87 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| A Tiny Minecraft clone made with C++ and OpenGL. |
| tarTG/RTWG |
50 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
gpl-3.0 |
C |
| The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation. |
| pal1000/save-legacy-intel-graphics |
41 |
|
0 |
0 |
almost 5 years ago |
0 |
|
2 |
mit |
Batchfile |
| A collection of fixes and driver addons to get OpenGL, OpenCL and Quicksync video working with old (before Ivy Bridge and Bay Trail) Intel GPU on Windows 10 |
| a5huynh/planet-generator |
34 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C++ |
| OpenGL/WebGL Planet Generation |
| metarutaiga/xxImGui |
12 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C++ |
| A simulate Next-Generation Graphic API for Dear ImGui |
| droduit/procedural-terrain-generation |
11 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
C++ |
| Procedural terrain generator recreating the Swiss topology |
| mindstorm38/proc-gen |
10 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
|
Java |
| Procedural Generation voxel game. A Minecraft Clone. |
| jameshiew/ave |
10 |
|
0 |
0 |
over 3 years ago |
0 |
|
9 |
mit |
Rust |
| Voxel based world generation in Rust |