| EdyJ/blender-to-unity-fbx-exporter |
780 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
Python |
| FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. |
| prime31/TouchKit |
741 |
|
0 |
0 |
almost 7 years ago |
0 |
|
13 |
|
C# |
| Gestures and input handling made sane for Unity |
| gilescoope/shader-graph-nodes |
430 |
|
0 |
0 |
almost 5 years ago |
0 |
|
4 |
mit |
C# |
| Custom Nodes for Unity Shader Graph |
| zulfajuniadi/unity-ecs-navmesh |
284 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
|
C# |
| A demo implementation of Unity Entity Component System with NavMesh |
| EsProgram/uSpringBone |
272 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
bsd-3-clause |
C# |
| High performance SpringBone using ECS and JobSystem in Unity. |
| ehsan-mohammadi/Aim-IK |
213 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C# |
| A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. |
| akauper/Addressables-AssetManager |
198 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
|
C# |
| Pre-loading, Synchronicity, and Pooling for Unity Addressables |
| selfsame/unity-wave-function-collapse |
180 |
|
0 |
0 |
over 5 years ago |
0 |
|
6 |
mit |
C# |
| yasirkula/UnityRuntimeSceneGizmo |
135 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| Interactable runtime scene gizmo for uGUI |
| yasirkula/Unity360ScreenshotCapture |
125 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| A simple script to capture 360° screenshots in-game with Unity |