| MirrorNetworking/Mirror |
4,670 |
|
0 |
0 |
about 2 years ago |
0 |
|
85 |
mit |
C# |
| #1 Open Source Unity Networking Library |
| MirageNet/Mirage |
456 |
|
0 |
0 |
about 2 years ago |
0 |
|
5 |
mit |
C# |
| Easy to use high performance Network library for Unity 3d |
| joaoborks/unity-fastpacedmultiplayer |
195 |
|
0 |
0 |
over 6 years ago |
0 |
|
|
mit |
C# |
| Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation |
| atrakeur/unity-unet-authoritative-networking |
85 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
mit |
C# |
| A simple implementation of authoritative movement on top of unet |
| noblewhale/NATPunchthroughClient |
75 |
|
0 |
0 |
almost 9 years ago |
0 |
|
2 |
bsd-2-clause |
C# |
| An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI. |
| rempelj/unet-steamworks |
73 |
|
0 |
0 |
about 7 years ago |
0 |
|
8 |
mit |
C# |
| Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET. |
| Unity-Technologies/SharedSpheres |
68 |
|
0 |
0 |
about 7 years ago |
0 |
|
5 |
other |
C# |
| An example project to demonstrate an AR shared multiplayer experience using Unity ARKit Plugin for ARKit 2 and UNet |
| emotitron/NetworkSyncTransform |
42 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C# |
| Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly. |
| ColumbiaCGUI/MercuryMessaging |
35 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
other |
C# |
| A framework and encompassing toolkit to facilitate nonspatial communication in the Unity game engine. |
| tommai78101/Multiplier |
27 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
apache-2.0 |
C# |
| Real-time Strategy Unit Balancing Tool, written in Unity 5 with UNET support. |