| vaneenige/phenomenon |
1,385 |
|
3 |
7 |
over 6 years ago |
13 |
September 19, 2019 |
0 |
mit |
TypeScript |
| ⚡️ A fast 2kB low-level WebGL API. |
| anvaka/fieldplay |
1,155 |
|
0 |
0 |
about 2 years ago |
0 |
|
20 |
mit |
JavaScript |
| A vector field explorer |
| amandaghassaei/gpu-io |
1,128 |
|
0 |
2 |
over 2 years ago |
16 |
November 04, 2023 |
4 |
mit |
TypeScript |
| A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| ComputationalRadiationPhysics/picongpu |
664 |
|
0 |
0 |
about 2 years ago |
0 |
|
415 |
other |
C++ |
| Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles: |
| mapbox/webgl-wind |
482 |
|
0 |
0 |
almost 7 years ago |
0 |
|
6 |
isc |
JavaScript |
| Wind power visualization with WebGL particles |
| Scrawk/PBD-Fluid-in-Unity |
415 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| A PBD fluid in unity running on the GPU |
| JanuszBedkowski/gpu_computing_in_robotics |
411 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
C++ |