| ivanperez-keera/Yampa |
395 |
|
57 |
0 |
over 2 years ago |
41 |
December 08, 2023 |
1 |
bsd-3-clause |
Haskell |
| Functional Reactive Programming domain-specific language for efficient hybrid systems |
| adamwulf/JotUI |
243 |
|
0 |
0 |
over 4 years ago |
0 |
|
22 |
mit |
Objective-C |
| OpenGL based drawing view built for and used by Loose Leaf for iPad |
| Ciechan/Exploring-GPGPU-on-iOS |
96 |
|
0 |
0 |
almost 9 years ago |
0 |
|
3 |
mit |
Objective-C |
| blucz/Vector |
38 |
|
0 |
0 |
about 13 years ago |
0 |
|
0 |
|
C |
| Vector display emulation in OpenGL |
| robhasacamera/IdeaStorm |
11 |
|
0 |
0 |
almost 14 years ago |
0 |
|
2 |
|
Objective-C |
| Visual Brainstorming App for the iPad powered by an OpenGL ES 2.0 Drawing Engine |
| willtalmadge/Image-Shader |
5 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Mixed-radix 2D fast Fourier transform (FFT) for mobile GPU (OpenGL ES 2.0). Provides a set of functional "shader combinators" for pipelining GPU and CPU bound image transformers without frame buffer copies. Currently I'm only testing this on an iPhone 5. It may work on an iPhone 4s/iPad 2 or better. |