| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| bkaradzic/bgfx |
13,873 |
|
0 |
0 |
about 2 years ago |
7 |
August 18, 2023 |
286 |
bsd-2-clause |
C++ |
| Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
| baldurk/renderdoc |
8,160 |
|
0 |
0 |
about 2 years ago |
0 |
|
54 |
mit |
C++ |
| RenderDoc is a stand-alone graphics debugging tool. |
| gfx-rs/gfx |
5,295 |
|
665 |
78 |
about 3 years ago |
52 |
February 27, 2023 |
333 |
apache-2.0 |
Rust |
| [maintenance mode] A low-overhead Vulkan-like GPU API for Rust. |
| mosra/magnum |
4,593 |
|
0 |
0 |
about 2 years ago |
0 |
|
86 |
other |
C++ |
| Lightweight and modular C++11 graphics middleware for games and data visualization |
| LWJGL/lwjgl3 |
4,450 |
|
352 |
205 |
over 2 years ago |
18 |
September 16, 2023 |
67 |
bsd-3-clause |
Java |
| LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications. |
| KhronosGroup/MoltenVK |
4,400 |
|
0 |
2 |
about 2 years ago |
1 |
March 03, 2021 |
226 |
apache-2.0 |
Objective-C++ |
| MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. |
| KhronosGroup/Vulkan-Samples |
3,646 |
|
0 |
0 |
about 2 years ago |
0 |
|
70 |
apache-2.0 |
C++ |
| One stop solution for all Vulkan samples |
| dotnet/Silk.NET |
3,451 |
|
0 |
195 |
about 2 years ago |
45 |
November 14, 2023 |
63 |
mit |
C# |
| The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. |