| turbulenz/turbulenz_engine |
4,221 |
|
0 |
0 |
almost 3 years ago |
0 |
|
36 |
mit |
TypeScript |
| Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices. |
| RandyGaul/cute_headers |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
15 |
|
C |
| Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games |
| oakmound/oak |
1,471 |
|
0 |
10 |
about 2 years ago |
5 |
August 23, 2022 |
16 |
apache-2.0 |
Go |
| A pure Go game engine |
| davidfig/intersects |
438 |
|
8 |
11 |
over 3 years ago |
27 |
May 12, 2020 |
4 |
other |
JavaScript |
| a simple collection of 2d collision/intersects functions. Supports points, circles, ellipses, lines, axis-aligned boxes, and polygons |
| tainicom/Aether.Physics2D |
347 |
|
0 |
5 |
over 2 years ago |
5 |
April 07, 2023 |
0 |
other |
C# |
| 2D collision detection system. |
| victorfisac/Physac |
334 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C |
| 2D physics header-only library for videogames developed in C using raylib library. |
| bmoren/p5.collide2D |
321 |
|
0 |
2 |
almost 5 years ago |
3 |
July 13, 2020 |
11 |
other |
JavaScript |
| A collision detection library for 2D geometry in p5.js |
| 3dreamengine/3DreamEngine |
279 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
mit |
Lua |
| 3DreamEngine is an *awesome* 3d engine for LÖVE. |
| sdslabs/Rubeus |
159 |
|
0 |
0 |
about 5 years ago |
0 |
|
23 |
mit |
C++ |
| A cross platform 2D game engine written in C++ for beginners |
| hiulit/Godot-3-2D-Destructible-Objects |
132 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mit |
GDScript |
| A script that takes a sprite, divides it into blocks and makes them explode 💥! |