| QianMo/Awesome-Unity-Shader |
2,461 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
ShaderLab |
| :boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders |
| MirzaBeig/Post-Processing-Scan |
616 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
unlicense |
ShaderLab |
| A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). |
| yangrc1234/VolumeCloud |
395 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
mit |
C# |
| Volume cloud for Unity3D |
| mlavik1/UnityVolumeRendering |
367 |
|
0 |
0 |
over 2 years ago |
0 |
|
41 |
mit |
C# |
| Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated! |
| lebarba/WebGLVolumeRendering |
241 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
|
JavaScript |
| WebGL Volume Rendering made easy |
| hecomi/UnityVolumeRendering |
167 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
GLSL |
| A simple example of Volume Rendering for Unity. |
| yahiaetman/URPCustomPostProcessingStack |
165 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
mit |
C# |
| A Customizable Post-Processing Renderer Feature for Universal Render Pipeline |
| tommybazar/TBRaymarchProject |
115 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C# |
| Allows volumetric rendering of 3D data with Unreal Engine. |
| alexbourgeois/OBNI3D |
86 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C# |
| Graphical pipeline allowing mesh deformation through shader with 3D noise volumes |
| kchapelier/pseudofractals-voxel-shader |
66 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
|
| Voxel shader (for MagicaVoxel) to generate pseudofractals volumes |