| knightcrawler25/GLSL-PathTracer |
1,514 |
|
0 |
0 |
almost 3 years ago |
0 |
|
6 |
mit |
C++ |
| A GLSL Path Tracer |
| aras-p/ToyPathTracer |
940 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
unlicense |
C++ |
| Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity) |
| AdamYuan/SparseVoxelOctree |
563 |
|
0 |
0 |
about 2 years ago |
0 |
|
10 |
mit |
C++ |
| A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer. |
| rnd-team-dev/plotoptix |
444 |
|
0 |
0 |
over 2 years ago |
51 |
October 06, 2023 |
7 |
other |
Python |
| Data visualisation and ray tracing in Python based on OptiX 7.7 framework. |
| Devsh-Graphics-Programming/Nabla |
423 |
|
0 |
0 |
about 2 years ago |
0 |
|
101 |
apache-2.0 |
C++ |
| Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android |
| AlexanderVeselov/RayTracing |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C++ |
| Realtime GPU Path tracer based on OpenCL and OpenGL |
| knightcrawler25/Optix-PathTracer |
255 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
|
C |
| Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine |
| mmirman/MentisOculi |
188 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
apache-2.0 |
Python |
| A raytracer written in PyTorch (raynet?) |
| sergcpp/Ray |
134 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Embeddable physically based renderer |
| chellmuth/gpu-motunui |
82 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene. |