| TachibanaYoshino/AnimeGAN |
3,738 |
|
0 |
0 |
over 3 years ago |
0 |
|
17 |
|
Python |
| A Tensorflow implementation of AnimeGAN for fast photo animation ! This is the Open source of the paper 「AnimeGAN: a novel lightweight GAN for photo animation」, which uses the GAN framwork to transform real-world photos into anime images. |
| killop/anything_about_game |
2,534 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
apache-2.0 |
|
| A wonderful list of Game Development resources. |
| bytedance/AlphaPlayer |
1,900 |
|
0 |
0 |
about 3 years ago |
2 |
May 26, 2021 |
56 |
apache-2.0 |
Java |
| AlphaPlayer is a video animation engine. |
| chenjd/Render-Crowd-Of-Animated-Characters |
1,017 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. |
| zadvorsky/three.bas |
942 |
|
9 |
1 |
about 3 years ago |
19 |
June 20, 2022 |
12 |
mit |
JavaScript |
| THREE.JS Buffer Animation System |
| iOS-Strikers/OCBarrage |
567 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
Objective-C |
| iOS 弹幕库 OCBarrage, 同时渲染5000条弹幕也不卡, 轻量, 可拓展, 高度自定义动画, 超高性能, 简单易上手; A barrage render-engine with high performance for iOS. At the same time, rendering 5000 barrages is also very smooth, lightweight, scalable, highly custom animation, ultra high performance, simple and easy to use! |
| rnd-team-dev/plotoptix |
444 |
|
0 |
0 |
over 2 years ago |
51 |
October 06, 2023 |
7 |
other |
Python |
| Data visualisation and ray tracing in Python based on OptiX 7.7 framework. |
| EvodiaAut/vue-marquee-text-component |
443 |
|
18 |
1 |
over 2 years ago |
10 |
September 29, 2021 |
3 |
mit |
Vue |
| [CSS GPU Animation] Marquee Text for vuejs |
| w1531724247/OCBarrage |
263 |
|
0 |
0 |
almost 7 years ago |
14 |
October 22, 2018 |
4 |
mit |
Objective-C |
| iOS 弹幕库 OCBarrage, 同时渲染5000条弹幕也不卡, 轻量, 可拓展, 高度自定义动画, 超高性能, 简单易上手; A barrage render-engine with high performance for iOS. At the same time, rendering 5000 barrages is also very smooth, lightweight, scalable, highly custom animation, ultra high performance, simple and easy to use! |
| keijiro/Cloner |
254 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| An example of use of procedural instancing. |