| yvt/openspades |
1,028 |
|
0 |
0 |
over 2 years ago |
0 |
|
239 |
gpl-3.0 |
C++ |
| Compatible client of Ace of Spades 0.75 |
| thi-ng/geom |
926 |
|
49 |
0 |
over 2 years ago |
30 |
October 07, 2019 |
28 |
apache-2.0 |
Clojure |
| 2D/3D geometry toolkit for Clojure/Clojurescript |
| Hopson97/open-builder |
664 |
|
0 |
0 |
about 3 years ago |
0 |
|
29 |
gpl-3.0 |
C++ |
| Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server |
| NVIDIA/gvdb-voxels |
531 |
|
0 |
0 |
over 4 years ago |
0 |
|
21 |
other |
C |
| Sparse volume compute and rendering on NVIDIA GPUs |
| jose-villegas/VCTRenderer |
318 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/ |
| PixelGuys/Cubyz |
297 |
|
0 |
0 |
about 2 years ago |
0 |
|
121 |
gpl-3.0 |
Zig |
| Voxel game with extensive modding API and procedural generated content. |
| compix/VoxelConeTracingGI |
264 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |
| weigert/territory |
215 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
|
C++ |
| 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation |
| xtreme8000/BetterSpades |
212 |
|
0 |
0 |
about 2 years ago |
0 |
|
48 |
gpl-3.0 |
C |
| BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig! |
| CZDanol/AnotherCraft |
207 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
apache-2.0 |
TeX |
| A Minecraft clone demo (master thesis) |