| ultralight-ux/Ultralight |
4,489 |
|
0 |
1 |
over 2 years ago |
1 |
August 10, 2018 |
245 |
|
CMake |
| Lightweight, high-performance HTML renderer for game and app developers. |
| mitsuba-renderer/mitsuba2 |
1,933 |
|
0 |
0 |
over 3 years ago |
1 |
March 10, 2021 |
111 |
other |
C++ |
| Mitsuba 2: A Retargetable Forward and Inverse Renderer |
| jknightdoeswork/gpu-physics-unity |
313 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. |
| Trylz/NebulaRender |
121 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| A powerful physically based renderer with a fully featured editor. |
| cbeust/chip-8 |
55 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
Kotlin |
| A Chip-8 emulator written in Kotlin |
| rasmusbarr/rayaccel |
50 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
mit |
C |
| Hybrid CPU and GPU ray traced rendering using shared memory. |
| JiayinCao/Tiny-Shading-Language |
39 |
|
0 |
0 |
about 5 years ago |
0 |
|
6 |
gpl-3.0 |
C++ |
| A cross-platform programmable shading language ( CPU only ) |
| Victormeriqui/Consol3 |
22 |
|
0 |
0 |
over 2 years ago |
0 |
|
10 |
|
C++ |
| A graphics engine that executes entirely on the CPU |
| unclearness/currender |
20 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
bsd-3-clause |
C++ |
| Currender: A CPU renderer for computer vision |