| Unity-Technologies/Unity-Robotics-Hub |
1,684 |
|
0 |
0 |
over 2 years ago |
0 |
|
34 |
apache-2.0 |
C# |
| Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity. |
| clvrai/furniture |
418 |
|
0 |
0 |
about 3 years ago |
0 |
|
10 |
mit |
Python |
| IKEA Furniture Assembly Environment for Long-Horizon Complex Manipulation Tasks |
| gkjohnson/urdf-loaders |
318 |
|
2 |
14 |
over 2 years ago |
51 |
October 06, 2023 |
31 |
apache-2.0 |
JavaScript |
| URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL |
| Unity-Technologies/ROS-TCP-Connector |
207 |
|
0 |
0 |
almost 3 years ago |
0 |
|
25 |
apache-2.0 |
C# |
| Unity-Technologies/articulations-robot-demo |
193 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
apache-2.0 |
C# |
| Unity-Technologies/URDF-Importer |
174 |
|
0 |
0 |
over 2 years ago |
0 |
|
27 |
apache-2.0 |
C# |
| URDF importer |
| Nebukam/com.nebukam.orca |
164 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C# |
| ORCA / RVO2 Implementation for Unity — Multithreaded using the job system. |
| Unity-Technologies/Robotics-Object-Pose-Estimation |
116 |
|
0 |
0 |
about 4 years ago |
0 |
|
2 |
apache-2.0 |
Python |
| A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task. |
| lge-ros2/cloisim |
110 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C# |
| Unity3D based multi-robot simulator can bring-up simulation environment by SDF(Simulation Description File) easily. And it supports to connect ROS2 through cloisim_ros. |
| Jam3/Invisible-Highway |
108 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| Invisible Highway is an experiment in controlling physical things in the real world by drawing in AR. Simply make a pathway along the floor on your phone and the robot car will follow that path on the actual floor in your room. A custom highway with scenery is generated along the path to make the robots a little more scenic on your phone screen. |