| mamoniem/UnrealEditorPythonScripts |
567 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
mit |
Python |
| Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA. |
| Jay2645/Unreal-Polygonal-Map-Gen |
278 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ |
| code4game/glTFForUE4 |
259 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C++ |
| Import glTF 2.0 in Unreal Engine 4 & 5 |
| kestrelm/Creature_UE4 |
202 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool |
| NoahZuo/GhostMeshPlugin |
71 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C++ |
| This is a UE4 plugin that can create ghost mesh in Unreal Engine 4. |
| irajsb/UE4_Assimp |
68 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
C++ |
| Assimp mesh importer for Unreal Engine |
| hxhb/ue4-export-nav-data |
54 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
|
C++ |
| Export ue4 navigation data to outside. |
| Gvgeo/Pivot-Painter-for-Blender |
50 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
gpl-3.0 |
Python |
| Pivot Painter is a Blender addon to create a 3d model, that will use the Pivot Painter Tool's shaders in Unreal Engine 4 |
| darkwere/ServerRecast |
50 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
lgpl-3.0 |
C++ |
| UE4 plugin for navmesh export |
| daniel-amthauer/BMeshUnreal |
48 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C++ |
| Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, which makes many mesh manipulation operations simpler. Especially useful when using mesh data for logical instead of visual purposes (e.g. irregular grids) |