| keijiro/Rsvfx |
463 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
other |
C# |
| An example that shows how to connect RealSense depth camera to Unity VFX Graph |
| keijiro/Rcam2 |
175 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
C# |
| Remote depth camera with iPad Pro with LiDAR sensor |
| doomlaser/DepthMask-Unity-Shader |
111 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
|
ShaderLab |
| Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks. |
| keijiro/Rcam |
105 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
ShaderLab |
| Real time volumetric video capture for live visuals |
| meshula/LabCamera |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C++ |
| A physically based camera model for virtual production and computer graphics |
| keijiro/Evp3 |
60 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
C# |
| Volumetric visual effects program used in Unite Shanghai 2019 |
| keijiro/Akvj |
51 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
C# |
| Demo project for Akvfx (Azure Kinect plugin for Unity) |
| capdevon/Archer-Game-Template2 |
17 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
Java |
| A Third Person Shooter demo made with jMonkeyEngine. |
| CompleteBlenderCreator/10.VFX-Original |
5 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
|
| Combine Your models with Real world footage (CG_CBC) |
| notawhalevfx/hdk_dso |
5 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
lgpl-3.0 |
C++ |
| Some My Houdini HDK DSO Plugins. |