| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| OctoMap/octomap |
1,731 |
|
0 |
12 |
over 2 years ago |
4 |
November 11, 2022 |
103 |
|
C++ |
| An Efficient Probabilistic 3D Mapping Framework Based on Octrees. Contains the main OctoMap library, the viewer octovis, and dynamicEDT3D. |
| gwaldron/osgearth |
1,366 |
|
0 |
0 |
about 2 years ago |
0 |
|
26 |
other |
C++ |
| A 3D Mapping Engine & SDK for OpenSceneGraph. |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| laboshinl/loam_velodyne |
909 |
|
0 |
0 |
almost 7 years ago |
0 |
|
93 |
other |
C++ |
| Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar. |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| StrandedKitty/streets-gl |
492 |
|
0 |
0 |
over 2 years ago |
0 |
|
91 |
mit |
TypeScript |
| 🗺 OpenStreetMap 3D renderer powered by WebGL2 |
| tum-vision/fastfusion |
427 |
|
0 |
0 |
almost 10 years ago |
0 |
|
23 |
gpl-2.0 |
C++ |
| Volumetric 3D Mapping in Real-Time on a CPU |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| sdl60660/river-runner |
372 |
|
0 |
0 |
about 2 years ago |
0 |
|
9 |
gpl-3.0 |
Svelte |
| Uses USGS/MERIT Basin data to visualize the path of a rain droplet to its endpoint. |