| appleseedhq/appleseed |
2,108 |
|
0 |
0 |
over 2 years ago |
0 |
|
456 |
mit |
C++ |
| A modern open source rendering engine for animation and visual effects |
| gregzaal/Gaffer |
341 |
|
0 |
0 |
over 2 years ago |
0 |
|
40 |
|
Python |
| A light-manager add-on for Blender |
| leomoon-studios/leomoon-lightstudio |
311 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
gpl-3.0 |
Python |
| Light Studio plugin for Blender |
| semagnum/light-painter |
246 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
gpl-3.0 |
Python |
| Blender add-on that creates lights based on where the user paints. |
| mgsx-dev/gdx-gltf |
186 |
|
0 |
0 |
over 2 years ago |
0 |
|
25 |
apache-2.0 |
Java |
| GLTF 2.0 3D format support and PBR shader implementation for LibGDX |
| clarkx/Lumiere-for-2.79 |
30 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
Python |
| Interactive Lighting for Blender |
| BryanCrotaz/blender-artnet |
30 |
|
0 |
0 |
about 3 years ago |
0 |
|
8 |
gpl-3.0 |
Python |
| Blender script to push artnet data to Evee lights |
| PedroPLopes1/SSRT |
22 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
cc0-1.0 |
|
| The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time. |
| don1138/blender-qle |
18 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| Blender Add-on to Add a Basic Lighting Environment to a Scene |
| LavaFrame/LavaFrame |
16 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
other |
C++ |
| An interactive, GPU based path tracing renderer. |