| Syomus/ProceduralToolkit |
1,922 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
mit |
C# |
| Procedural generation library for Unity |
| giacomelli/GeneticSharp |
1,159 |
|
22 |
8 |
over 2 years ago |
18 |
January 29, 2023 |
7 |
mit |
C# |
| GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs). |
| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| StepNeverStop/RLs |
330 |
|
0 |
0 |
over 4 years ago |
0 |
|
19 |
apache-2.0 |
Python |
| Reinforcement Learning Algorithms Based on PyTorch |
| hasanavi/OpenCV-Unity3D-Object-Tracking |
141 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
|
Python |
| OpenCV Object Tracking using CamShift algorithm and Unity3d Mashup |
| baba-s/unity-curve-utils |
129 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| A utility that can use 18 kinds of curve algorithm. |
| hasanbayatme/unity-dijkstras-pathfinding |
74 |
|
0 |
0 |
almost 7 years ago |
0 |
|
|
mit |
C# |
| Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.) |
| kbrizov/Pathfinding-Algorithms |
35 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity |
| alessandrofrancesconi/carwin |
27 |
|
0 |
0 |
over 13 years ago |
0 |
|
0 |
other |
JavaScript |
| A self-driving car implemented with neural networks and genetic algorithms (AI Course Project) |
| stevenpclark/trrt-unity |
10 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Unity3D-based implementation of the TRRT path-planning algorithm |