| jean-moreno/EdgeDetect-PostProcessingUnity |
211 |
|
0 |
0 |
over 6 years ago |
0 |
|
10 |
|
C# |
| Unity legacy Edge Detect image effect ported to Post Processing Stack v2 |
| coryleach/UnityGUI |
188 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C# |
| UGUI Panel Systems for navigation, animation and more |
| beinteractive/LWRPAmbientOcclusion |
159 |
|
0 |
0 |
over 6 years ago |
0 |
|
5 |
|
C# |
| Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline |
| iBicha/ImageEffectGraph |
150 |
|
0 |
0 |
about 5 years ago |
0 |
|
7 |
mit |
C# |
| Image effects for post processing stack created with shader graph for Unity |
| Vital-Volkov/Stereoscopic-3D-system-for-Unity-2019- |
59 |
|
0 |
0 |
about 2 years ago |
0 |
|
12 |
|
C# |
| Stereoscopic 3D system for Unity 2019 and 2020 with default render + Post Processing Stack v2, URP, and HDRP + Direct3D 11.1 native S3D |
| Broxxar/PostProcessDistortionFX |
53 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
unlicense |
C# |
| Distortion FX in Unity's Post-processing Stack v2. |
| mewhhaha/apecs-unity-tutorial-haskell |
29 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
Haskell |
| Recreating the Unity Roguelike Tutorial project in Haskell |
| ryanslikesocool/Frames |
25 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
C# |
| Framer-esque layout tools for Unity 2020.1 |
| roblevine/UnityLog4NetExtension |
24 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
other |
C# |
| A simple extension to Unity that enables log4net ILog dependencies to be injected into consuming classes, with the ILog instance being configured as the correct logger for the consuming class. |
| modanhan/unity-lens-flare-1 |
21 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
HLSL |
| Lens flare image effect in Unity! |