| hexus/phaser-arcade-slopes |
120 |
|
2 |
3 |
over 4 years ago |
9 |
August 17, 2021 |
7 |
mit |
JavaScript |
| :triangular_ruler: A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine |
| cj1128/handmade-hero |
99 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
|
C++ |
| 😛 Code and study notes of Casey Muratori's awesome Handmade Hero |
| colinvella/phaser-tilemap-plus |
45 |
|
1 |
2 |
over 8 years ago |
20 |
December 10, 2017 |
5 |
mit |
JavaScript |
| Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files |
| Dvergar/PyxelEdit-Map-Importer |
32 |
|
0 |
0 |
over 6 years ago |
5 |
January 25, 2019 |
1 |
|
Haxe |
| Parser for maps generated by the editor PyxelEdit |
| hexus/phaser-slopes |
28 |
|
1 |
3 |
about 4 years ago |
3 |
March 11, 2022 |
7 |
isc |
JavaScript |
| :triangular_ruler: A Phaser 3 Plugin that smooths out MatterJS Tilemap Layer collisions |
| suppayami/unity2d-tmx |
15 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
mit |
C# |
| A small library to import and render tilemap in Unity2D, only support TMX file format. |
| nezvers/Defold_true-tile-collision |
12 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Lua |
| Collision system that doesn't use collision shapes. |
| bfollington/GDXPunk |
9 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
|
Java |
| A Game Engine built on libGDX and inspired by Flashpunk |
| EduardoLopes/js13kgames-2015 |
5 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
JavaScript |
| My JS13Kgames entry |