| SirRamEsq/SmartShape2D |
971 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
mit |
GDScript |
| A 2D Terrain Tool for Godot |
| Arnklit/Waterways |
847 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
mit |
GDScript |
| A tool to generate river meshes with flow and foam maps based on bezier curves. |
| vnen/godot-tiled-importer |
711 |
|
0 |
0 |
about 3 years ago |
0 |
|
46 |
mit |
GDScript |
| Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets |
| GodotVR/godot-xr-tools |
397 |
|
0 |
0 |
about 2 years ago |
0 |
|
76 |
mit |
GDScript |
| Support scenes for AR and VR in Godot |
| MilosLukic/Godot-Navigation-Lite |
72 |
|
0 |
0 |
almost 5 years ago |
0 |
|
9 |
other |
C++ |
| Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes. |
| Takanu/Onyx |
48 |
|
0 |
0 |
almost 4 years ago |
0 |
|
3 |
|
GDScript |
| (Godot 3.1+) Modular Level and Construction Tools |
| TheSHEEEP/godotccd |
30 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C++ |
| libccd GDNative module for Godot |
| frankiezafe/Fish-shader |
22 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
GDScript |
| Shader to animate a fish without armature or blend shapes in Godot engine - main repo on gitlab: |
| Lexpartizan/Go_MakeHuman_dot |
18 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
PLSQL |
| ingame character generator for godot (based on the project Makehuman) |
| Cykyrios/GodotDebugGeometry |
18 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
GDScript |
| Godot GDScript used to draw geometry for development and debugging purposes |