| symisc/ascii_art |
653 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
gpl-2.0 |
C |
| Real-Time ASCII Art Rendering Library |
| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| BorisTheBrave/DeBroglie |
401 |
|
0 |
0 |
over 2 years ago |
8 |
August 28, 2022 |
6 |
mit |
C# |
| DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features. |
| bartwronski/CSharpRenderer |
158 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
mit |
C# |
| C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping |
| dntzhang/wechart |
146 |
|
1 |
2 |
almost 6 years ago |
3 |
July 30, 2018 |
1 |
|
JavaScript |
| Create all the [ch]arts by cax or three.js - Cax 和 three.js 创造一切图[表] |
| ArashPartow/bitmap |
122 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
|
C++ |
| C++ Bitmap Library |
| apeman/awesome_computer_science |
111 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mpl-2.0 |
|
| The complete syllabus of Computer Science and Engineering. Roadmap, Checklist for Beginners. |
| lihy96/MeshSimplify |
110 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
|
C++ |
| Mesh Simplification based on edge-collapse algorithm |
| patriciogonzalezvivo/hilma |
83 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
other |
C++ |
| library to generate 2D/3D geometries |
| SagarGaniga/computer-graphics |
53 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
mit |
C++ |
| Beginners Guide to Computer Graphics in C/C++, OpenGL, JavaFX |