| jagregory/abrash-black-book |
4,184 |
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0 |
0 |
almost 3 years ago |
0 |
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3 |
|
CSS |
| Markdown source for Michael Abrash's Graphics Programming Black Book |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
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0 |
0 |
over 4 years ago |
0 |
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1 |
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| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| mhrimaz/AwesomeJavaFX |
2,962 |
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0 |
0 |
over 2 years ago |
0 |
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8 |
other |
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| A curated list of awesome JavaFX libraries, books, frameworks, etc... |
| hadley/ggplot2-book |
1,410 |
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0 |
0 |
over 2 years ago |
0 |
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20 |
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Perl |
| ggplot2: elegant graphics for data analysis |
| wahn/rs_pbrt |
787 |
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0 |
0 |
over 2 years ago |
11 |
September 01, 2023 |
3 |
other |
Rust |
| Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... |
| kanition/pbrtbook |
782 |
|
0 |
0 |
over 2 years ago |
0 |
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2 |
other |
TeX |
| pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation |
| runemadsen/programmingdesignsystems.com |
324 |
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0 |
0 |
about 4 years ago |
0 |
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13 |
other |
HTML |
| The book! |
| lwjglgamedev/vulkanbook |
206 |
|
0 |
0 |
about 2 years ago |
0 |
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1 |
mit |
Java |
| Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library. |
| PacktPublishing/Real-Time-3D-Graphics-with-WebGL-2 |
196 |
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0 |
0 |
about 3 years ago |
0 |
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1 |
mit |
HTML |
| Real-Time 3D Graphics with WebGL 2, published by Packt |
| math-comp/mcb |
137 |
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0 |
0 |
over 2 years ago |
0 |
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38 |
other |
TeX |
| Mathematical Components (the Book) |