| TzuChieh/Photon-v2 |
79 |
|
0 |
0 |
over 2 years ago |
0 |
|
68 |
mit |
C++ |
| A program that takes photographs of a virtual world. |
| gradientpm/gradient-mts |
74 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| A collection of gradient-domain light transport algorithms implemented with Mitsuba |
| beltegeuse/rustlight |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
Rust |
| physically-based rendering engine implemented with Rust. |
| jamornsriwasansak/evplp |
15 |
|
0 |
0 |
almost 7 years ago |
0 |
|
1 |
other |
C++ |
| Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques) |
| gradientpm/gpm |
13 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
C++ |
| Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017 |
| CaffeineViking/mcrt |
12 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| Monte Carlo Raytracer from Scratch in C++11/14 |
| zhangwengame/Refractive-Object-Rendering |
5 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C++ |
| A implementation for SIGGRAPH 2008 Interactive relighting of dynamic refractive objects |