| BluRe-CN/ComplexView |
66 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
Java |
| A simple Android library that applies shadows of any color to views and allows easy manipulation of edges. |
| bluzwong/swipeback |
48 |
|
0 |
0 |
almost 8 years ago |
0 |
|
6 |
|
Java |
| Activity swipe back |
| jflalonde/shadowDetection |
30 |
|
0 |
0 |
almost 13 years ago |
0 |
|
2 |
other |
Matlab |
| MATLAB implementation of our shadow detection approach, introduced in our ECCV 2010 paper. |
| kreldjarn/shadowjs |
20 |
|
0 |
0 |
about 11 years ago |
0 |
|
0 |
|
JavaScript |
| A simple script for casting shadows from a dynamic point lightsource |
| if1live/glsl_example |
9 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
|
C++ |
| 셰이더 프로그래밍 입문 for GLSL |
| sbj42/wally-fov |
5 |
|
0 |
1 |
almost 4 years ago |
11 |
August 23, 2021 |
2 |
mit |
TypeScript |
| Shadow-casting field-of-view algorithm with support for walls along tile edges |
| sebastianhein/msaa-shadow-fix |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A little fix for the directional shadows with msaa enabled in Unity3d. |
| AlunAlun/Shadowmapping_iOS |
5 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
gpl-2.0 |
Objective-C |
| An implementation of shadowmapping on iOS, with optimizations to ensure that PCF soft shadows work at a reasonable framerate |
| stevoland/ghetto-shadow |
5 |
|
0 |
0 |
over 13 years ago |
0 |
|
0 |
mit |
JavaScript |
| Like Adobe Shadow (sorry, Edge Inspect) without the native client apps |