| mob-sakai/UIEffect |
4,944 |
|
0 |
0 |
over 2 years ago |
0 |
|
74 |
mit |
C# |
| UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects! |
| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| MaxwellGengYF/Unity-Volumetric-Light |
239 |
|
0 |
0 |
about 7 years ago |
0 |
|
2 |
|
HLSL |
| A powerful volumetric light plugin based on post-processing in Unity3D |
| keijiro/ContactShadows |
194 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
C# |
| Experimental implementation of contact shadows for Unity. |
| jonas-johansson/ARCoreUtils |
88 |
|
0 |
0 |
about 8 years ago |
0 |
|
2 |
unlicense |
C# |
| Unity plugin that adds shadow and collision to ARCore. |
| frostbone25/Unity-Capsule-Shadows |
65 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
HLSL |
| A work in progress solution for capsule shadows in Unity. |
| mob-sakai/CompositeCanvasRenderer |
50 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow! |
| nvjob/nvgen-shader-for-unity-speedtree |
39 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
HLSL |
| #NVJOB Shader for Unity SpeedTree. Old, Legacy. |
| JiongXiaGu/LowpolyOcean |
26 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| low polygon water effect working in Unity |
| HongfeiXu/UnityShader_FLL |
20 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
|
ShaderLab |
| 《Unity Shader 入门精要》学习 |