| mob-sakai/UIEffect |
4,944 |
|
0 |
0 |
over 2 years ago |
0 |
|
74 |
mit |
C# |
| UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects! |
| unity3d-jp/UnityChanToonShaderVer2_Project |
2,999 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
|
ShaderLab |
| UnityChanToonShaderVer2 Project / v.2.0.9 Release |
| hecomi/uRaymarching |
1,037 |
|
0 |
2 |
over 3 years ago |
5 |
May 08, 2022 |
9 |
mit |
HLSL |
| Raymarching Shader Generator in Unity |
| polymonster/pmtech |
832 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Lightweight, multi-platform, data-oriented game engine. |
| GPUOpen-LibrariesAndSDKs/Cauldron |
788 |
|
0 |
0 |
over 2 years ago |
0 |
|
18 |
mit |
C++ |
| A simple framework for rapid prototyping on Vulkan or Direct3D 12 |
| MITGameLab/OpenRelativity |
659 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
|
C# |
| An open source framework to add the effects of traveling at relativistic speeds to visualizations or games |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |