| Armour/Multiplayer-FPS |
841 |
|
0 |
0 |
about 2 years ago |
0 |
|
12 |
mit |
C# |
| :video_game: A multiplayer first person shooter game based on Unity Game Engine |
| keijiro/Akvfx |
364 |
|
0 |
2 |
about 5 years ago |
5 |
November 20, 2020 |
6 |
other |
C# |
| Azure Kinect plugin for Unity VFX Graph |
| roelkok/Kinect-VFX-Graph |
140 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
C# |
| Use Kinect's depth feed with Unity's VFX Graph |
| keijiro/Dkvfx |
113 |
|
0 |
2 |
almost 6 years ago |
3 |
October 06, 2019 |
2 |
other |
C# |
| An example that shows how to use recorded Depthkit footage with Unity VFX Graph |
| adevine1618/KinectSDK-Unity3D_Interface_Plugin |
100 |
|
0 |
0 |
over 12 years ago |
0 |
|
7 |
|
C# |
| This is a wrapper that allows the user to access Microsoft's Kinect SDK v.1.7 data from inside the free Unity3D game engine. This is a workaround for the problem of Mono not supporting .NET 4. |
| jloehr/AR-Sandbox |
83 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
other |
C# |
| Augmented Sandbox with Unity3D and Kinect |
| keijiro/Akvj |
51 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
C# |
| Demo project for Akvfx (Azure Kinect plugin for Unity) |
| keijiro/DepthkitTest |
44 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| An attempt at integrating custom effects and HAP video player to the Depthkit workflow. |
| hanseuljun/kinect-to-hololens |
25 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Kinect to Hololens in real-time |
| englandrp/Kinect2-Data-Transmitter |
22 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
mit |
C# |
| Kinect v2 data to Unity |