| Friduric/voxel-cone-tracing |
489 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
C++ |
| A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. |
| jose-villegas/VCTRenderer |
318 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/ |
| aman-tiwari/MeshToSDF |
276 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
mit |
C# |
| Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime |
| joshmarinacci/voxeljs-next |
90 |
|
0 |
1 |
about 5 years ago |
16 |
May 09, 2020 |
23 |
bsd-3-clause |
JavaScript |
| The next generation of Voxel JS |
| KAIST-VCLAB/texturefusion |
85 |
|
0 |
0 |
about 4 years ago |
0 |
|
5 |
other |
C++ |
| [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning |
| JPBotelho/Voxel-Terrain |
82 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Unity C# procedural terrain using noise and marching cubes |
| amethyst/voxel-mapper |
77 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
mit |
Rust |
| Make beautiful voxel maps. |
| deathcap/ProgrammerArt |
65 |
|
1 |
3 |
about 10 years ago |
2 |
January 24, 2014 |
9 |
cc-by-4.0 |
JavaScript |
| :sunrise_over_mountains: free voxel-related art for all |
| mikolalysenko/voxel-mipmap-demo |
54 |
|
0 |
0 |
about 12 years ago |
0 |
|
1 |
mit |
JavaScript |
| Demo of mipmapping for voxel terrain |
| Voxelmetric/Voxelmetric2 |
53 |
|
0 |
0 |
about 9 years ago |
0 |
|
9 |
|
C# |
| A voxel framework for Unity |