| NVIDIA/gvdb-voxels |
531 |
|
0 |
0 |
over 4 years ago |
0 |
|
21 |
other |
C |
| Sparse volume compute and rendering on NVIDIA GPUs |
| gabyx/ApproxMVBB |
347 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
mpl-2.0 |
C++ |
| Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D. |
| lxqt/lxqt-panel |
169 |
|
0 |
0 |
about 2 years ago |
0 |
|
72 |
lgpl-2.1 |
C++ |
| The LXQt desktop panel |
| jpvanoosten/VolumeTiledForwardShading |
99 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
CMake |
| A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012) |
| juuli/ParallelFDTD |
23 |
|
0 |
0 |
about 8 years ago |
0 |
|
1 |
mit |
C++ |
| A Parallel FDTD solver for room acoustics |
| BIC-MNI/minc-tools |
15 |
|
0 |
0 |
about 6 years ago |
0 |
|
54 |
other |
C |
| Basic minc-tools from former minc repository |
| fblupi/3DCurator |
12 |
|
0 |
0 |
almost 7 years ago |
0 |
|
8 |
gpl-3.0 |
C++ |
| A 3D Viewer for CTs of Polychromed Wood Sculptures |
| vbruder/VolumeRendererCL |
8 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
lgpl-3.0 |
C++ |
| OpenCL based volume renderer for scalar fields. |
| mitsuba-renderer/mitsuba2-vdb-converter |
7 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
bsd-3-clause |
C++ |
| A small utility to convert OpenVDB files to the Mitsuba 2 volume format |
| pongasoft/jamba-sample-gain |
5 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
other |
C++ |
| Documentation plugin for Jamba framework: a simple gain plugin for VST2/3 |