| keijiro/Pix2Pix |
848 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
|
C# |
| Real-time pix2pix implementation with Unity |
| keijiro/Phantom |
73 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
C# |
| Visuals for Phantom Sketch Mod. |
| keijiro/DkvfxSketches |
55 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
|
| VFX sketches with Depthkit and Unity |
| kestrelm/Creature_Unity |
49 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
apache-2.0 |
C# |
| 2D Skeletal Animation Unity Runtimes for Creature |
| keijiro/SketchyFx |
45 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
|
C |
| Sketch filter with the standard image effects |
| fx-lange/unity-sketchapp-import |
28 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
C# |
| Unity plugin to import from Sketch 4 (via the FramerGenerator) |
| lucascassiano/Processing-to-Unity |
18 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
ASP |
| Send the Processing screen buffer to other softwares (Currently support only to Unity3D 5+) |
| keijiro/CustomShaderFunctionTest |
12 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
HLSL |
| Unity Shader Graph custom function node exmaple |
| weeeBox/Keijiro-VR |
10 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C# |
| Unity port for Keijiro Takahashi's daily sketches |
| thijsvb/TiltBrushDisplay |
7 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
gpl-3.0 |
Processing |
| Ways to display Tilt Brush sketches outside of the HTC Vive |