| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| unity3d-jp/UnityChanToonShaderVer2_Project |
2,999 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
|
ShaderLab |
| UnityChanToonShaderVer2 Project / v.2.0.9 Release |
| hecomi/uRaymarching |
1,037 |
|
0 |
2 |
over 3 years ago |
5 |
May 08, 2022 |
9 |
mit |
HLSL |
| Raymarching Shader Generator in Unity |
| Unity-Technologies/FontainebleauDemo |
824 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
|
C# |
| Fontainebleau demo |
| traggett/UnitySpriteShaders |
644 |
|
0 |
0 |
over 5 years ago |
0 |
|
10 |
other |
HLSL |
| An Uber Shader for rendering Sprites in Unity. |
| laurenth-personal/lightmap-switching-tool |
622 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C# |
| Tool that allows switching different baked lightmap sets on a unity scene at runtime. |
| Ayfel/PrefabLightmapping |
561 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
|
C# |
| Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene. |
| Scrawk/PBD-Fluid-in-Unity |
415 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| A PBD fluid in unity running on the GPU |
| Unity-Technologies/DeLightingTool |
402 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
C# |
| De-Lighting tool |
| Cyanilux/URP_ShaderGraphCustomLighting |
340 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
mit |
HLSL |
| Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline |