| jagenjo/webglstudio.js |
4,064 |
|
0 |
0 |
over 5 years ago |
0 |
|
31 |
mit |
JavaScript |
| A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more. |
| LiangliangNan/Easy3D |
1,600 |
|
0 |
0 |
10 months ago |
0 |
|
5 |
gpl-3.0 |
C++ |
| A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python) |
| UnityTechnologies/ShaderGraph_ExampleLibrary |
1,026 |
|
0 |
0 |
almost 6 years ago |
0 |
|
7 |
|
ShaderLab |
| A library of Shaders created using Unity's Shader Graph. |
| unconed/shadergraph |
683 |
|
0 |
2 |
over 3 years ago |
1 |
May 22, 2020 |
2 |
other |
JavaScript |
| Functional GLSL Linker |
| keijiro/HdrpVatExample |
501 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
unlicense |
HLSL |
| VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph |
| gilescoope/shader-graph-nodes |
430 |
|
0 |
0 |
almost 5 years ago |
0 |
|
4 |
mit |
C# |
| Custom Nodes for Unity Shader Graph |
| Cyanilux/URP_ShaderGraphCustomLighting |
340 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
mit |
HLSL |
| Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline |
| ciro-unity/BotW-ToonShader |
338 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
other |
HLSL |
| A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph |
| UnityLabs/procedural-stochastic-texturing |
320 |
|
0 |
0 |
almost 7 years ago |
0 |
|
5 |
|
C# |
| Modified Shader Graph package implementing Procedural Stochastic Texturing |
| wqaetly/NKGMobaBasedOnET |
225 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
mit |
C# |
| 基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover! |