| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| KaimaChen/Unity-Shader-Demo |
398 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
ShaderLab |
| Some demo created by Unity Shader |
| RadicalCSG/Chisel.Prototype |
370 |
|
0 |
0 |
almost 4 years ago |
0 |
|
123 |
mit |
C# |
| Work in progress prototype for the Chisel Level Editor, for Unity |
| larsbertram69/Lux-2.02-Personal |
100 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
HLSL |
| Lux 2.02 pbr Shader Framework for Unity 5.6 |
| keijiro/UnityCubes |
93 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
|
C# |
| Projection mapping on the Unity cube |
| chiragraman/Unity3DProjectionMapping |
88 |
|
0 |
0 |
about 10 years ago |
0 |
|
3 |
gpl-3.0 |
GLSL |
| Projection Mapping Tests and Shaders using Unity 3D |
| jesse-scam/algorithmic-beat-mapping-unity |
74 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C# |
| Real-time and Preprocessed Audio Analysis for Onset Detection (Beat Mapping) Using Spectral Flux |
| ropensci/terrainr |
63 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
other |
R |
| Get DEMs and orthoimagery from the USGS National Map, georeference your images and merge rasters, and visualize with Unity 3D |
| keijiro/BiplanarMapping |
36 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
HLSL |
| Biplanar mapping shader for Unity |
| benkuper/Mappity |
17 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
gpl-2.0 |
C# |
| Projector calibration for real 3D mapping in Unity |