| libgdx/gdx-ai |
1,111 |
|
25 |
5 |
over 2 years ago |
10 |
July 26, 2019 |
26 |
apache-2.0 |
Java |
| Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines |
| dsaltares/libgdx-cookbook |
187 |
|
0 |
0 |
about 8 years ago |
0 |
|
6 |
other |
Java |
| Sample code for the Libgdx Cross-platform Game Development Cookbook |
| jsjolund/GdxDemo3D |
155 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
apache-2.0 |
Java |
| 3D demo game built with libGDX |
| piotr-j/bte2 |
28 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
other |
Java |
| Behavior Tree editor for gdx-ai |
| kiruto/kotlin-android-mahjong |
20 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
mit |
Kotlin |
| :mahjong:趣味で作ってる麻雀ゲームです。Writen using Kotlin & libGdx. |
| klaus7/freemind2gdxai |
16 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
apache-2.0 |
Java |
| Converts freemind files to the gdx-ai format. (LibGDX-AI, see https://github.com/libgdx/gdx-ai and https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees for an example of the file format) |
| ahmetkasif/kmaxit |
9 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
Java |
| Remake of Maxit Game using LibGDX (Outdated, will rebuild when i get some free-time) |
| chrizdekok/AStarPathFindingsSimpleExample |
7 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
apache-2.0 |
Java |
| A simple indexed A* path finding example using libgdx/gdx-ai |
| CSC480-18S/Red-Team |
6 |
|
0 |
0 |
almost 8 years ago |
0 |
|
7 |
mit |
Java |
| Red Team Repository |
| John-Dag/Engine490 |
6 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
apache-2.0 |
Java |
| A 3D java game engine built on the libGDX framework. |