| Tencent/behaviac |
2,619 |
|
0 |
0 |
almost 3 years ago |
0 |
|
99 |
other |
C# |
| behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN) |
| BehaviorTree/BehaviorTree.CPP |
2,490 |
|
0 |
0 |
about 2 years ago |
0 |
|
26 |
mit |
C++ |
| Behavior Trees Library in C++. Batteries included. |
| libgdx/gdx-ai |
1,111 |
|
25 |
5 |
over 2 years ago |
10 |
July 26, 2019 |
26 |
apache-2.0 |
Java |
| Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines |
| limbonaut/limboai |
222 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| LimboAI - Behavior Trees and State Machines for Godot 4 |
| Seldom-SE/seldom_state |
135 |
|
2 |
2 |
over 2 years ago |
21 |
October 15, 2025 |
0 |
apache-2.0 |
Rust |
| Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states. |
| PrismarineJS/mineflayer-statemachine |
96 |
|
0 |
3 |
over 2 years ago |
20 |
January 23, 2023 |
21 |
mit |
TypeScript |
| A state machine plugin for Mineflayer to aid in designing more complex behavior trees. |
| intuit/Trapheus |
95 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
Python |
| This tool automates restoration of RDS database instances from snapshots into any dev, staging or production environments. It supports individual RDS Snapshot as well as cluster snapshot restore operations. |
| bredele/mood |
70 |
|
1 |
5 |
about 6 years ago |
7 |
March 10, 2020 |
4 |
|
JavaScript |
| :speak_no_evil: Give some mood to your code with a finite state machine |
| joeycumines/go-behaviortree |
43 |
|
0 |
0 |
about 3 years ago |
11 |
May 07, 2021 |
1 |
apache-2.0 |
Go |
| Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff. |
| hyperc-ai/ordered |
28 |
|
0 |
0 |
over 4 years ago |
2 |
August 16, 2021 |
3 |
mit |
Python |
| Entropy-controlled contexts in Python |