| EllanJiang/GameFramework |
4,881 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
mit |
C# |
| This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality. |
| Tencent/behaviac |
2,619 |
|
0 |
0 |
almost 3 years ago |
0 |
|
99 |
other |
C# |
| behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN) |
| EllanJiang/UnityGameFramework |
1,407 |
|
0 |
0 |
almost 3 years ago |
0 |
|
7 |
mit |
C# |
| This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality. |
| EllanJiang/StarForce |
713 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
C# |
| This is a demo made with Game Framework. |
| Inspiaaa/UnityHFSM |
699 |
|
0 |
0 |
over 2 years ago |
0 |
|
16 |
mit |
C# |
| A simple yet powerful class-based hierarchical finite state machine for Unity |
| SaiTingHu/HTFramework |
577 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| Unity HTFramework, a rapid development framework of client to the unity. |
| Real-Serious-Games/Fluent-State-Machine |
168 |
|
0 |
0 |
over 6 years ago |
2 |
January 11, 2018 |
1 |
mit |
C# |
| Fluent API for creating state machines in C# |
| IceLanguage/LinHowe_GameAlgorithm |
94 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法 |
| ashblue/fluid-state-machine |
50 |
|
0 |
2 |
almost 5 years ago |
3 |
June 13, 2019 |
9 |
mit |
C# |
| A finite state machine micro-framework for Unity3D focused on a pure code implementation. |
| dubit/unity-fsm |
41 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
other |
C# |
| A lightweight finite state machine implementation that supports custom and conditional transitions |