| Xharlie/pointnerf |
793 |
|
0 |
0 |
almost 3 years ago |
0 |
|
52 |
other |
Python |
| Point-NeRF: Point-based Neural Radiance Fields |
| behindthepixels/EDXRay |
224 |
|
0 |
0 |
over 7 years ago |
0 |
|
9 |
|
C++ |
| A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction. |
| TencentARC/ArcNerf |
57 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
other |
Jupyter Notebook |
| Nerf and extensions in all |
| Xrvitd/RFEPS |
31 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
mit |
C++ |
| Code of RFEPS: Reconstructing Feature-line Equipped Polygonal Surface. SIGGRAPH Asia 2022 Paper. |
| pezcode/mosaiikki |
22 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| Checkerboard rendering with Magnum and OpenGL |
| andrewrgarcia/voxelmap |
17 |
|
0 |
0 |
about 2 years ago |
43 |
May 04, 2023 |
1 |
mit |
Python |
| A Python library for making voxel and 3D mesh models from images and arrays |
| magic3dcn/magic3d |
16 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
C++ |
| Magic3D is a platform for developing graphics and vision related cutting-edge technology, including but not limited: 3D scanning, reconstruction, modeling, image processing. |
| cppd/math |
12 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| The more dimensions, the better the geometry. |
| gpambrozio/AFPickerView |
6 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
|
Objective-C |
| Custom UIPickerView controller |