| betajaen/nxogre |
54 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
mit |
C++ |
| NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system. |
| dyanikoglu/source-sdk-bullet-physics |
14 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
mit |
C++ |
| Bullet Physics Injection for Source SDK 2013 |
| p15martin/starling-nape |
9 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
|
ActionScript |
| Adobe Flash: provides an example of using the Nape physics engine and the Starling 2D game framework. |
| maximbilan/The-Pursuit-Demo |
9 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
GLSL |
| 3D racing with physics powered by Marmalade SDK and Bullet Physics |
| anthonymoralez/lime-tutorials |
7 |
|
0 |
0 |
about 12 years ago |
0 |
|
0 |
|
Lua |
| Lime Tutorials from http://lime.outlawgametools.com/tutorials-3/ but updated to work with the latest lime and corona SDK |
| klumhru/boost-python-bullet |
6 |
|
0 |
0 |
over 11 years ago |
0 |
|
7 |
mit |
C++ |
| Thin boost based python wrapper for bullet physics sdk |
| jonmaur/draggin-framework |
5 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
Lua |
| A framework for use with the MOAI SDK. |
| selerio/selerio-arkit-basics |
5 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
lgpl-3.0 |
Swift |
| A sample app using the Selerio SDK for AR |