| maxxfrazer/ARKit-SCNPath |
283 |
|
0 |
0 |
about 6 years ago |
2 |
December 26, 2018 |
1 |
mit |
Swift |
| Create paths for your Augmented Reality environments using just points to represent the centre of the path. |
| doomlaser/DepthMask-Unity-Shader |
111 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
|
ShaderLab |
| Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks. |
| immersive-web/real-world-geometry |
68 |
|
0 |
0 |
over 2 years ago |
0 |
|
19 |
other |
Bikeshed |
| Additions to WebXR Device API for exposing real world data (Lead: Piotr Bialecki). Plane detection: https://immersive-web.github.io/real-world-geometry/plane-detection.html |
| maxxfrazer/SceneKit-SCNLine |
66 |
|
1 |
0 |
almost 4 years ago |
5 |
August 30, 2019 |
0 |
mit |
Swift |
| Draw a tube or thick line in SceneKit |
| DaoKeLegend/Creating-Face-Based-AR-Experiences |
18 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
Swift |
| xxvk/CreatingFace-BasedARExperiences |
16 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
Swift |
| Power by Apple. Place and animate 3D content that follows the user’s face and matches facial expressions, using the TrueDepth camera on iPhone X. |
| fanoping/Computer-Vision |
6 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
Python |
| Computer Vision: from Recognition to Geometry @ National Taiwan University (2018, Fall) |