| TextureGroup/Texture |
7,866 |
|
144 |
0 |
over 2 years ago |
15 |
October 06, 2021 |
607 |
other |
Objective-C++ |
| Smooth asynchronous user interfaces for iOS apps. |
| kittykatattack/learningPixi |
3,912 |
|
0 |
0 |
over 4 years ago |
0 |
|
58 |
|
|
| A step-by-step introduction to making games and interactive media with the Pixi.js rendering engine. |
| kosua20/herebedragons |
1,682 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C |
| A basic 3D scene implemented with various engines, frameworks or APIs. |
| MetalPetal/MetalPetal |
1,680 |
|
11 |
0 |
over 2 years ago |
107 |
October 27, 2022 |
19 |
mit |
Objective-C |
| A GPU accelerated image and video processing framework built on Metal. |
| Themaister/Granite |
1,404 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C++ |
| My personal Vulkan renderer |
| yuki-koyama/blender-cli-rendering |
691 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
gpl-3.0 |
Python |
| Blender Python scripts for rendering images directly from command-line interface |
| wdas/ptex |
651 |
|
0 |
0 |
over 2 years ago |
1 |
February 27, 2018 |
2 |
other |
C |
| Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| TheRealMJP/DeferredTexturing |
433 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C++ |
| A rendering sample that demonstrates bindless deferred texturing using D3D12 |
| Cyanilux/URP_BlitRenderFeature |
379 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C# |
| Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation. |