| mapnik/mapnik |
3,487 |
|
0 |
0 |
over 2 years ago |
2 |
March 07, 2018 |
717 |
lgpl-2.1 |
C++ |
| Mapnik is an open source toolkit for developing mapping applications |
| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| wdas/ptex |
651 |
|
0 |
0 |
over 2 years ago |
1 |
February 27, 2018 |
2 |
other |
C |
| Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| StrandedKitty/streets-gl |
492 |
|
0 |
0 |
over 2 years ago |
0 |
|
91 |
mit |
TypeScript |
| 🗺 OpenStreetMap 3D renderer powered by WebGL2 |
| DragonJoker/Castor3D |
407 |
|
0 |
0 |
over 2 years ago |
0 |
|
25 |
mit |
C++ |
| Multi-OS 3D engine. |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| rinkowei/OpenGLES_Examples |
188 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C |
| The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2 |
| McNopper/OpenGL_ES |
156 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C |
| OpenGL ES 2.0, 3.0 and 3.1 with GLSL |