| SaladLab/Unity3D.IncrementalCompiler |
344 |
|
0 |
0 |
about 7 years ago |
0 |
|
17 |
mit |
C# |
| Unity3D Incremental C# Compiler using Roslyn |
| meng-hui/UnityEngineAnalyzer |
191 |
|
2 |
0 |
over 4 years ago |
1 |
February 16, 2016 |
4 |
mit |
C# |
| Roslyn Analyzer for Unity3D |
| Eastrall/Rosalina |
112 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C# |
| Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template. |
| mob-sakai/OpenSesameCompilerForUnity |
74 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
mit |
C# |
| A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!" |
| dotBunny/GDX |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
15 |
bsl-1.0 |
C# |
| Game Development Extensions |
| LunariStudios/TsukiSuite |
26 |
|
0 |
0 |
over 2 years ago |
2 |
March 10, 2019 |
2 |
mit |
C# |
| A toolsuite created to make Unity development easier |
| iamchenxin/CShape6_Unity3D |
5 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C# |
| Trying to get a stable way for using C# 5.0/6.0 in Unity3D 5 . |
| KonH/UnityRefAnalyzer |
5 |
|
0 |
0 |
over 7 years ago |
5 |
November 11, 2018 |
1 |
mit |
C# |
| Roslyn code analyzer to find method usages on scenes |
| mstevenson/UnityNotebook |
5 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C# |
| Interactive coding in the Unity Editor using Jupyter Notebook files. |