| Bixilon/Minosoft |
816 |
|
0 |
0 |
about 2 years ago |
0 |
|
5 |
gpl-3.0 |
Kotlin |
| An open source Minecraft reimplementation written from scratch. Mirror of https://gitlab.bixilon.de/bixilon/minosoft |
| Hopson97/open-builder |
664 |
|
0 |
0 |
about 3 years ago |
0 |
|
29 |
gpl-3.0 |
C++ |
| Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server |
| ysyesilyurt/Metu-CENG |
22 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Jupyter Notebook |
| All the homeworks, studies and projects I've done at Metu-CENG |
| msharov/gleri |
19 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| Network protocol, service, and API for using OpenGL remotely. |
| ToniLipponen/TML |
18 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
zlib |
C++ |
| 🎮 Simple 2D graphics library for C++ |
| chino/pxr |
14 |
|
0 |
0 |
over 13 years ago |
0 |
|
4 |
|
C++ |
| Ruby OpenGL experiment that grew into a game engine that can render Forsaken/Descent levels/models, networking, ui and physics (pure ruby or Bullet physics library bindings). |
| apples/inugami |
10 |
|
0 |
0 |
about 11 years ago |
0 |
|
0 |
|
C++ |
| Graphics framework for OpenGL. |
| mlavik1/Ming3D |
9 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
lgpl-2.1 |
C++ |
| Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL. |
| griffi-gh/kubi |
7 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
|
Rust |
| OpenGL 3 (glium) voxel engine, a.k.a another attempt at ripping off Minecraft (multiplatform; multithreaded; multiplayer) |
| zpl-zak/fusion3d |
5 |
|
0 |
0 |
almost 9 years ago |
0 |
|
|
other |
C++ |
| Fusion3D, fast and small engine. |