| johnjcsmith/iPhoneMoCapiOS |
298 |
|
0 |
0 |
over 8 years ago |
0 |
|
4 |
mit |
Swift |
| unity3d-jp/BlendShapeBuilder |
291 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
mit |
C++ |
| tweak vertices and generate blend shapes in Unity |
| TianxingWu/OpenVHead |
202 |
|
0 |
0 |
about 5 years ago |
0 |
|
4 |
mit |
C# |
| A 3D virtual head control system for VTuber in Unity with smooth motion and robust facial expressions |
| jongallant/Unity-Bullet-Hell |
181 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
mit |
C# |
| An extremely efficient projectile generator for unity. |
| Shrimpey/Outlined-Diffuse-Shader-Fixed |
157 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
ShaderLab |
| This is a fixed version of diffused outline shader from http://wiki.unity3d.com/index.php/Outlined_Diffuse_3 |
| all-iver/shapes2d |
135 |
|
0 |
0 |
over 2 years ago |
0 |
|
19 |
mit |
C# |
| Shapes2D for Unity3D - Make simple art assets quickly in Unity |
| thisotherthing/ui-shapes-kit |
130 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
mit |
C# |
| procedural shapes for Unity UI |
| leetful/u.movin |
79 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
mit |
C# |
| Unity library for rendering After Effects shape animations |
| nialltl/unity_burst_shape_matching |
70 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing |
| OskarSigvardsson/quickfracture |
67 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
mit |
C# |
| A unity destruction effect |